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Doomsday - Back to the Classics

Doomsday is a map made in the stream where I tried to make an old-school, doom-style map.

Doomsday is a large winding map where the goal is to collect the keys necessary to progress through the level and reach the final switch to end the level, with optional enemies to kill throughout the level, however some pathways may be harder to pass through without some intervention.

This map I felt turned out the best of all of the story mode maps I've made so far, and I believe that's probably due to it's simplicity in it's gameplay, and the length of the level that was achieved because of that. Chances are the next shooter story mode level I make will be in this style.

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